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Old Jan 24, 2006, 04:31 AM // 04:31   #1
I dunt even get "Retired"
 
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Guild: Fifteen Over Fifty [Rare]
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Default Update: January 23

Update - Monday January 23

Fixed a bug that was making it impossible to complete the Iron Mines of Moladune mission.

Repaired teleporters in the Nomad’s Isle Guild Battle map.

Removed challenges that were incorrectly added to some players’ quest logs.

Fixed several crash bugs.
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Old Jan 24, 2006, 05:38 AM // 05:38   #2
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Thank god for the Iron update. Wost thing ever.
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Old Jan 24, 2006, 06:04 AM // 06:04   #3
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what no more infusion "runs" lol...
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Old Jan 24, 2006, 08:25 AM // 08:25   #4
Ray
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What was wrong with the mission?
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Old Jan 24, 2006, 08:45 AM // 08:45   #5
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Still no fix for the missing unlocks that were broken by the update and not restored in the subsequent fix

Anyone else still missing stuff?
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Old Jan 24, 2006, 02:30 PM // 14:30   #6
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Quote:
Originally Posted by Ray
What was wrong with the mission?
There was a) no cut scene at the Seer (but infusion seemed to work OK) and b) after you killed Markis, then the Jades, nothing happened. No sword through the shield, no cut scene, nada.

Glad to know I'll only have to do this one more time.
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Old Jan 24, 2006, 02:36 PM // 14:36   #7
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Heh, yeah, I had to find the route from Iron Mines to Thunderhead via Frozen Forest and Ice Floe, I REALLY dislike Ice Imps now!
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Old Jan 24, 2006, 02:55 PM // 14:55   #8
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same ice imps suck with deep freeze and ice golems with water trident
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Old Jan 24, 2006, 05:35 PM // 17:35   #9
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Umm, maybe I am wrong, but I tried the Nomads after the patch and the teleporter is still messed.
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Old Jan 24, 2006, 07:55 PM // 19:55   #10
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Anyone else having trouble using the party teleportation function with the world map which was implemented last week ? It worked well during the weekend, but not anymore, it seems.

Last edited by Chuba; Jan 24, 2006 at 08:01 PM // 20:01..
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Old Jan 24, 2006, 09:27 PM // 21:27   #11
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well I'm at iron mines now so today I'll try and infuse and beat the mission. Last time I tried with my other character.. it was so bugged (has been since GW was released) I gave up and traveled to Grotto and on to THK. I have had only one successful beat of Iron Mines... Markis was actually where he was suppose to be. 2 Hench, myself and 2 pugs killed him off haha... Glad they finally fixed this.
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Old Jan 24, 2006, 11:05 PM // 23:05   #12
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If any of you need help with missions ask me when I'm on and I'll help, kinda off topic but WTH. Thank god they fixed the mission bug though.
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Old Jan 24, 2006, 11:50 PM // 23:50   #13
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Man, I would of made sooo much money off running people to Thunderhead Keep from Iron Mines D:
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Old Jan 25, 2006, 12:22 AM // 00:22   #14
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amen for FINALLY fixing nomad's isle. its really not too fun to have an entire team going back and forth through a teleporter for 30 seconds while the other team is retreating and/or ganking your lord lol.
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Old Jan 25, 2006, 01:48 AM // 01:48   #15
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I tried this mission after the update, and we got through Infusion, and all that, but Markis never spawned. Is it still bugged?
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Old Jan 25, 2006, 01:57 AM // 01:57   #16
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I completed it today, with no technical problems. Cutscene at the Seer took place (you runners rejoice!), Eidolon dropped his big frozen turd, killed Markis and 4 Jades and completed the mission.
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